![]() Marci is decently durable, but she isn’t as tanky as Tide, Mars, Centaur, Timber and most other offlane heroes. It is not always possible in a pub environment because, truth be told, support positioning in pubs is usually quite bad, but it is definitely a mindset and an ideal to strive for. Professional team prioritize life: the moment someone jumps a support on their team, cores start trying to save them. In pubs, cores really like to trade their supports around and the moment they see an opening and the enemy core engaging their team, they usually immediately jump enemy supports. One of the biggest differences between professional play and pub play is the value of supports. This is where cores on your team really have to step up. Come midgame, where Unleash cooldown starts getting very low, you will have to start answering it, instead of running away. The big problem with heroes who have high initiation range is the fact that their team frequently can’t catch up to them. Especially given how early game supports usually have really low death timers and very low buyback prices. ![]() Fighting into the hero at this point is exactly what she wants.Īs long as you can get away with a single death on a support and then group up to retaliate, you are going to be in a good situation. Disable Marci, cut your losses and maybe wait for 16 seconds. There is very little even a well coordinated team can do to a tanky, high-damage target with ~50% lifesteal. In fact, we would argue that you generally should avoid the fight as soon as you see and hear Unleash. This is the cooldown that can and should be abused early game and, more importantly, you are not necessarily forced to fight into it. While also being less impactful teamfight-wise. Increasing it to 110 seconds made it much closer to things like Ravage, Black Hole and Chronosphere. The most important and meaningful nerf to the hero was the increase in Unleash cooldown. So what do we do against it? No tidehunter On top of it, she has a point and click stun: her kit already has almost everything an offlane playmaking hero usually wants or needs, and this is precisely why the hero can build DPS and be this oppressive. She also has one of the highest initiation ranges in the game: with talent she can almost momentarily get ~2000 units closer to you, easily outranging Blink Dagger and most other mobility. She is an initiating hero with high DPS who preys on supports. Regardless of her role, her priorities in the game do not change. Statistically, Marci is at her best as a playmaking core or, to a lesser extent, as a greedy position four.
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